Hello! I’m Doug Barbosa, a CG Supervisor and Senior 3D Artist based in Rio de Janeiro, Brazil.
For over 10 years, I have worked on projects for studios, agencies, and companies, transforming ideas into high-quality visual experiences across advertising, animation, games, and real-time applications. My experience spans the entire production pipeline, from asset creation and look development to lighting, rendering, technical art, and pipeline development.
Throughout my career, I have worked as a 3D Artist, CG Supervisor, Tech Artist and AI Supervisor, collaborating with multidisciplinary teams to deliver efficient workflows and high-quality visuals. I enjoy combining artistic vision with technical expertise, creating solutions that enhance both production efficiency and creative freedom.
Whether the challenge is creating compelling 3D assets, developing game-ready content, structuring production pipelines, or leading technical solutions for complex projects, my goal is always the same: to deliver reliable, scalable, and visually exceptional results.
